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	<title>Comments on: Second Life, Virtually Useless?</title>
	<atom:link href="http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/</link>
	<description>A Contrarian View of Life in the Recruitosphere</description>
	<lastBuildDate>Tue, 27 Oct 2009 20:50:44 -0400</lastBuildDate>
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		<title>By: Big Brands and Facebook: Demographics, Case Studies and Best Practices</title>
		<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/comment-page-1/#comment-3297</link>
		<dc:creator>Big Brands and Facebook: Demographics, Case Studies and Best Practices</dc:creator>
		<pubDate>Tue, 19 May 2009 22:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://recruitomatic.amitaigivertz.com/?p=109#comment-3297</guid>
		<description>[...] on the subject of demographics, here&#8217;s my two-cents on Second Life which also came up in Atlanta.  This entry was posted in All, Atlanta, Issues, Recruiting and [...]</description>
		<content:encoded><![CDATA[<p>[...] on the subject of demographics, here&#8217;s my two-cents on Second Life which also came up in Atlanta.  This entry was posted in All, Atlanta, Issues, Recruiting and [...]</p>
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		<title>By: A Second Hand Conjecture &#187; When the Future is Boring</title>
		<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/comment-page-1/#comment-3075</link>
		<dc:creator>A Second Hand Conjecture &#187; When the Future is Boring</dc:creator>
		<pubDate>Sat, 15 Nov 2008 20:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://recruitomatic.amitaigivertz.com/?p=109#comment-3075</guid>
		<description>[...] Second Life&#8217;s most conspicuous and surprising features. The oft-noted extremely high ratio of registrants to active users is a testament to this effect. It&#8217;s interesting therefore that while the technology was [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life&#8217;s most conspicuous and surprising features. The oft-noted extremely high ratio of registrants to active users is a testament to this effect. It&#8217;s interesting therefore that while the technology was [...]</p>
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		<title>By: en_chan, writer MemberSpeed.com</title>
		<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/comment-page-1/#comment-438</link>
		<dc:creator>en_chan, writer MemberSpeed.com</dc:creator>
		<pubDate>Sun, 25 Nov 2007 17:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://recruitomatic.amitaigivertz.com/?p=109#comment-438</guid>
		<description>Gee... That&#039;s a lot of inactive members. Still, define active. Does it mean members who have not touched their accounts for a month or two? While you have out the facts, I find it a little strange how Second Life can have only half a million active members. Maybe all those big names are after the hype. After all, there&#039;s always the chance that inactive members return and with Second Life&#039;s reputation, perhaps new members can be reeled in...</description>
		<content:encoded><![CDATA[<p>Gee&#8230; That&#8217;s a lot of inactive members. Still, define active. Does it mean members who have not touched their accounts for a month or two? While you have out the facts, I find it a little strange how Second Life can have only half a million active members. Maybe all those big names are after the hype. After all, there&#8217;s always the chance that inactive members return and with Second Life&#8217;s reputation, perhaps new members can be reeled in&#8230;</p>
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		<title>By: Jason Falls</title>
		<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/comment-page-1/#comment-397</link>
		<dc:creator>Jason Falls</dc:creator>
		<pubDate>Sun, 04 Nov 2007 00:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://recruitomatic.amitaigivertz.com/?p=109#comment-397</guid>
		<description>Hey there Amitai,

Glad you found the post and that it sparked this one. I&#039;ll be checking SL&#039;s stats again soon and following up with more. I can certainly see some usefulness for some brands using some strategies, but the numbers just aren&#039;t there for me to be as enthusiastic as others. 

Nice blog. I&#039;m following now!</description>
		<content:encoded><![CDATA[<p>Hey there Amitai,</p>
<p>Glad you found the post and that it sparked this one. I&#8217;ll be checking SL&#8217;s stats again soon and following up with more. I can certainly see some usefulness for some brands using some strategies, but the numbers just aren&#8217;t there for me to be as enthusiastic as others. </p>
<p>Nice blog. I&#8217;m following now!</p>
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		<title>By: Steven Rothberg, CollegeRecruiter.com</title>
		<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/comment-page-1/#comment-392</link>
		<dc:creator>Steven Rothberg, CollegeRecruiter.com</dc:creator>
		<pubDate>Tue, 23 Oct 2007 04:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://recruitomatic.amitaigivertz.com/?p=109#comment-392</guid>
		<description>I do think that Second Life is not worth the investment of time or money in the short-term, but long-term the site and others like it that will inevitably come along are very exciting for certain types of recruitment. If you&#039;re going to be looking for technology innovators, I can&#039;t think of too many places that are going to be better. But if you&#039;re looking for restaurant managers, enjoy your time but don&#039;t try to tell your boss that the hour you just spent adjusting the color of your avatar&#039;s hair was work-related. Fun, yes, but not work.</description>
		<content:encoded><![CDATA[<p>I do think that Second Life is not worth the investment of time or money in the short-term, but long-term the site and others like it that will inevitably come along are very exciting for certain types of recruitment. If you&#8217;re going to be looking for technology innovators, I can&#8217;t think of too many places that are going to be better. But if you&#8217;re looking for restaurant managers, enjoy your time but don&#8217;t try to tell your boss that the hour you just spent adjusting the color of your avatar&#8217;s hair was work-related. Fun, yes, but not work.</p>
]]></content:encoded>
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		<title>By: Big Brands and Facebook: Demographics, Case Studies and Best Practices</title>
		<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/comment-page-1/#comment-391</link>
		<dc:creator>Big Brands and Facebook: Demographics, Case Studies and Best Practices</dc:creator>
		<pubDate>Sun, 21 Oct 2007 20:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://recruitomatic.amitaigivertz.com/?p=109#comment-391</guid>
		<description>[...] And on the subject of demographics, here’s my two-cents on Second Life which also came up in Atlanta.[...]</description>
		<content:encoded><![CDATA[<p>[...] And on the subject of demographics, here’s my two-cents on Second Life which also came up in Atlanta.[...]</p>
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		<title>By: Bill Vick</title>
		<link>http://blogversity.com/recruitomatic/2007/10/16/second-life-virtually-useless/comment-page-1/#comment-390</link>
		<dc:creator>Bill Vick</dc:creator>
		<pubDate>Tue, 16 Oct 2007 17:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://recruitomatic.amitaigivertz.com/?p=109#comment-390</guid>
		<description>As somebody who both loves and pursues the bleeding edge, SI has been a disappointment from a recruiting or staffing perspective. Maybe at some point down the road but the few, very very few, who get results, could probably spend their time far more productively on the phone.

The bottom line it&#039;s an interesting technology but a real time suck with negligible real results.</description>
		<content:encoded><![CDATA[<p>As somebody who both loves and pursues the bleeding edge, SI has been a disappointment from a recruiting or staffing perspective. Maybe at some point down the road but the few, very very few, who get results, could probably spend their time far more productively on the phone.</p>
<p>The bottom line it&#8217;s an interesting technology but a real time suck with negligible real results.</p>
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